Ive got to say am no fan of golf! but after taking chance on this am happy say its a complete blast!! it reminds me mario golf. Yea click on gold statue on right hand side! Finding that point is, I imagine, a very tricky thing to do. Otherwise sales figures will slowly drop.Īll I am saying is that there has to be a point where it is not worth putting any more money / effort into a game because it isn't considered profitable. They have probably read the comments made in reviews and message boards and it is to be hoped that MW3 has been developed with those comments in mind. Call of Duty is churned out each year and Black Ops was pretty naff. Just look at some of the bigger developers efforts. Whether we like it or not, these companies are in it for the money. If they don't think that it will affect sales then why waste money when it could be better spent on the next project where they can, (hopefully), use their knowledge gained to make the next game better. And spending time sorting out minor flaws is going to cost money. However, they are still in the business to make money. You don't see a developer like WayForward taking that approach, no matter how low they expect sales to be." "That is not the kind of company I want to support with my money if that was indeed their attitude towards this game, or any of their games for that matter. All in all though, a really great, fun game. The only issue is a slightly choppy frame rate and longer load times than I might have liked. It really is a great game and IMO one of the better ones you can purchase on 3DS right now. I bought 5 3DS launch titles and like this game a lot more than 3 of them. For 7 dollars you could do so much worse. It would have been nice to have multiplayer but honestly, given the attach rate of 3DS and the amount of people I know who have one, I actually prefer single system 2 player if we can only have one. I've played multiple games with my step sister and its quite well done. I've sunk roughly 8 hours into it so far and only have like 25% of career and achievements and 50% of the challenges done. The career is very very meaty and the inclusion of achievements and challenges is very appreciated. Basically what you're getting here is a golf game with simple, classic but very effective, fun controls and gameplay with 3D that's just nice to have but not a necessity. Probably because its just a port and wasn't made with the 3DS in mind. Tue 2nd Aug I'd love to tell you that it does but not really.Passing the console around does the job but a local multiplayer function would have been better. If you want to take a buddy out to the Links there's a two-player mode available, although it's one machine only in a hot seat fashion - no simultaneous wireless multiplayer here. These are welcome breaks from the standard 9- or 18-hole game and act as nifty training tools too. There's a dedicated challenge mode too, in which you must face up to increasingly difficult objectives: getting the ball within a certain distance of the cup, holing a long putt and more. There's a lengthy career mode in which you increase your chosen character's statistics by winning medals in tournaments, with multiple challenges over the six courses spreading it out over many hours. It's a shame the end game isn't quite up to scratch then, as the game itself is commendably full of content. There are auto-putts, or ‘gimmies’ in golfing terms, when you're within a certain distance of the hole, which helps to speed things along, but Let's Golf! 3D's short game is weak overall. There's also, sometimes, a slight pause between starting your shot and the power bar appearing nothing serious, just enough to put you off your rhythm. While you can change the camera angle, you can't zoom in or pan across the green as you can on the fairway, making it tough to read the grain on medium putts, and all-but impossible on longer attempts. Putting is handled in much the same way, but with a few unwanted flaws. Timing is everything, but should you need a little help after the ball takes flight you can spin it with the Circle Pad or touch screen, a feature more subtle than it sounds. Taking a shot is a simple affair: tap the ball once to start the swing gauge, again to set the power and once more to make contact.
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